These adjectives describe the clan’s quality of life, which was calculated on a scale of 1 to 7. Factors included food supply, whether people had gone hungry in the last two seasons, adequate goods, and the presence of exotic luxury goods.
There was clearly provision to display this in the user interface. My memory is hazy, but I think at one point the Clan screen showed these.
Apparently some time during 1999 this got dropped, probably to de-clutter the interface.
Conceivably an iOS update could restore this as advice.
Just because the quality of life is not summarized on-screen doesn’t mean it has no importance. As you might expect, clan mood is affected by meeting people’s needs.